There's almost too much bickering involved in the episode to ever feel like it's getting anywhere for the most part, and while it's fun to watch Gumball, Darwin, Anais, and Nicole let out their animosity in various in-game and real-world ways (making each other headbutt their own butts, or doodling on character sheets), it gets a bit tiresome at a certain point. Of course, that's also where I think there's some criticism to be made of "The Master," to bring it back to the review portion of this, uh, review. The entirety of their journey reminds me of me and my five other roommates managing to wring out an entire hour of D&D getting into bar fights-good times. "The Master" isn't looking to do some elaborate survey of everything D&D it's all about the experience, the perpetual bickering and dicking around and those incredibly-inconvenient 2 rolls, which I swear happen more often than 1's. That's not a diss, in any way: that's really all you need. I had a triumphant run as Sheridan the Aasimar that lasted all of two games before being pummeled to death by lowly goblins, but realistically, that's all the experience you need to understand all of "The Master's" jokes. "The Master," in that regard, is generally successful.Īs a disclaimer, I should say that yes, I have played Dungeons & Dragons. It's the sort of idea that allows you to theoretically do what the series does best: explore the many complications of its core cast by putting them together on the same road and watching what happens. It was something of an inevitability for Gumball to cover in its ongoing mission to get an angle out of every major pop culture phenomena of our current era if anything, it's shocking that it took until close to the end of the series to make an episode centered around it.
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